![]() ![]() World A sailor has been rescued after being adrift in Caribbean for 24 days Water flooded a self-contained part of the submersible, adding extra weight and plunging the vessel about 1,575 feet below sea level. On the morning of August 29, as the two were getting ready to be towed back to their mother ship, a hatch was accidentally pulled open. They were clocking eight-hour shifts, crammed into a small vessel with very poor visibility, according to the BBC. Former Royal Navy submariner Roger Chapman, who died in 2020, was 28. Senior pilot Mallinson, an engineer, was 35 at the time. It was August 1973, and two British sailors were heading out on a routine dive to lay transatlantic telephone cable on the seabed about 150 miles southwest of Cork. "You just rely," he said, "on the thing being well-made." The submersible after a routine dive One of them, Roger Mallinson, told NBC News on Tuesday that the search for the Titan has evoked tough memories of his own experience. In that dramatic incident, two crewmen - both named Roger - spent three days trapped in a vessel measuring 6 feet in diameter, subsisting off a single sandwich and condensation licked from the walls, until they were rescued with just 12 minutes of oxygen to spare. In any case, it’s nice that Valve finally bothered to talk about what they’ve been up to over the last decade or so.National 'Tiny sub, big ocean': Why the Titanic submersible search is so challenging We wouldn’t blame those cancellations entirely on that technology, but that is the one problem that everyone involved with those projects has cited as a primary problem. It’s certainly interesting to hear how the problems with the Source 2 engine so severely impacted the development of Half-Life 3 and Left 4 Dead 3. However, they didn’t share many details regarding that project. Valve didn’t indicate that they have any immediate plans to revive that project or something similar.Īdditional canceled Valve projects include “RPG” (an RPG similar to The Elder Scrolls and Monster Hunter which never made it far into development), “A.R.T.I.” (a Minecraft-like creation game that was put aside to make room for Half-Life: Alyx), “SimTrek” (another VR game developed by Kerbal Space Program team members), “Hot Dog” (a Left 4 Dead-like game that Valve didn’t talk about much), and “Vader” (a canceled VR headset that would have cost about $5,000 per unit based on the company’s original ambitions for the design).įinally, Valve mentioned developing a top-secret game that they’ve been working on since 2018. Sadly, the development of that project was canceled due largely to those aforementioned problems with the development of the Source 2 engine. The game was designed as an open-world title set in Morocco which would have featured hundreds of zombies on-screen at once. ![]() Basically, it does seem that Valve was working on Left 4 Dead 3 at one point. The Final Hours of Half-Life: Alyx also features some of the first substantial official information we’ve ever heard from Valve regarding Left 4 Dead 3. However, there are still some discussions regarding the potential problems with a project that size and whether or not Valve is willing to commit to that concept. Valve hoped that this concept would enhance Half-Life 3‘s replayability.Īs for future Half-Life projects, Valve says that they are “not afraid of Half-Life” anymore and are interested in the possibility of developing a non-VR Half-Life game. Basically, there would be certain sections of the game that would be randomly generated before you entered them (kind of like we see in roguelike titles). Interestingly, it also seems that Valve intended for Half-Life 3 to feature a combination of procedural-generated levels and hand-crafted narrative moments. Those technical issues essentially prevented Valve from making serious progress on that sequel. The documentary confirms something we’ve heard before, which is that Half-Life 3‘s cancellation can largely be attributed to problems with the development of the Source 2 engine. ![]() One of those games was referred to internally as Half-Life 3. The documentary includes information which suggests that Valve essentially canceled five Half-Life projects that they had been working on in one form or another between the releases of Half-Life 2: Episode 2 and Half-Life: Alyx. Geoff Keighley’s new documentary, The Final Hours of Half-Life: Alyx, explores the development of Valve’s recent Half-Life VR game and reveals fresh details about several games that Valve canceled over the years. ![]()
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